<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DEADLINE Devlog - itch.io</title><link>https://daanvancompernolle.itch.io/deadline</link><description>A small racing game where you need to reach certain deadlines</description><item><guid>https://daanvancompernolle.itch.io/deadline/devlog/1639603/devlog-5-the-end-game-feel-polish</guid><title>Devlog 5: The End (Game Feel, Polish)</title><link>https://daanvancompernolle.itch.io/deadline/devlog/1639603/devlog-5-the-end-game-feel-polish</link><pubDate>Mon, 24 Aug 2026 18:31:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTA1NDkwLnBuZw==/400x224%23c/WXXSBD.png"/><p>Devlog 05: The End (Game Feel) The game is finished, so this is the last devlog. This version was mainly about two things: looking back at how I built the game, and then finally working on game feel...</p>]]></description></item><item><guid>https://daanvancompernolle.itch.io/deadline/devlog/1639429/devlog-04-another-system-terrain-again</guid><title>Devlog 04: Another system + terrain (again)</title><link>https://daanvancompernolle.itch.io/deadline/devlog/1639429/devlog-04-another-system-terrain-again</link><pubDate>Mon, 24 Aug 2026 15:26:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTAxODIxLnBuZw==/400x224%23c/BQTxxb.png"/><p>Devlog 04: Another system Because I still felt the game was a little boring, I added an extra challenge to it. You now have to reach certain distances in certain times to stay alive. This version was...</p>]]></description></item><item><guid>https://daanvancompernolle.itch.io/deadline/devlog/1639364/devlog-03-adding-progression</guid><title>Devlog 03: Adding Progression</title><link>https://daanvancompernolle.itch.io/deadline/devlog/1639364/devlog-03-adding-progression</link><pubDate>Mon, 24 Aug 2026 14:14:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog 3: Adding Progression After the last playtest, I got some more feedback about the driving. The most common feedback was that the game felt too slow. Acceleration was too slow, spinning in the a...</p>]]></description></item><item><guid>https://daanvancompernolle.itch.io/deadline/devlog/1639349/devlog-02-fixing-the-core</guid><title>Devlog 02: Fixing the Core</title><link>https://daanvancompernolle.itch.io/deadline/devlog/1639349/devlog-02-fixing-the-core</link><pubDate>Mon, 24 Aug 2026 13:52:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTAwMTUyLnBuZw==/400x224%23c/eJFJNl.png"/><p>Devlog 02: Fixing the Core After the first version, I wanted to figure out what was most important for making the intended experience actually work. I started by brainstorming and playtesting the game...</p>]]></description></item><item><guid>https://daanvancompernolle.itch.io/deadline/devlog/1639324/devlog-01-the-beginning</guid><title>Devlog 01: The beginning</title><link>https://daanvancompernolle.itch.io/deadline/devlog/1639324/devlog-01-the-beginning</link><pubDate>Mon, 24 Aug 2026 13:35:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NDk5NDE1LnBuZw==/400x224%23c/LsJ8Jm.png"/><p>The idea started with something simple: a small driving game built around procedural generation and satisfying car physics. You spawn in with a car and drive across a level that is procedurally genera...</p>]]></description></item></channel></rss>