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Devlog
Devlog 5: The End (Game Feel, Polish)
August 24, 2026
by
daanvancompernolle
Devlog 05: The End (Game Feel) The game is finished, so this is the last devlog. This version was mainly about two things: looking back at how I built the game, and then finally working on game feel...
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Devlog 04: Another system + terrain (again)
August 24, 2026
by
daanvancompernolle
Devlog 04: Another system Because I still felt the game was a little boring, I added an extra challenge to it. You now have to reach certain distances in certain times to stay alive. This version was...
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Devlog 03: Adding Progression
August 24, 2026
by
daanvancompernolle
Devlog 3: Adding Progression After the last playtest, I got some more feedback about the driving. The most common feedback was that the game felt too slow. Acceleration was too slow, spinning in the a...
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Devlog 02: Fixing the Core
August 24, 2026
by
daanvancompernolle
Devlog 02: Fixing the Core After the first version, I wanted to figure out what was most important for making the intended experience actually work. I started by brainstorming and playtesting the game...
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Devlog 01: The beginning
August 24, 2026
by
daanvancompernolle
The idea started with something simple: a small driving game built around procedural generation and satisfying car physics. You spawn in with a car and drive across a level that is procedurally genera...
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